Right now there are listings asking over US$2,000 for Harmful Park, a PlayStation game about two sisters shooting pie at a theme park. Disc on its own, no box, no manual, still north of $450. The market has clearly lost its mind. Except I’ve spent days reading about this thing now and I sort of get it.

So what is it?

Harmful Park — ハームフルパーク — came out in Japan on Valentine’s Day 1997, made and self-published by a small studio called Sky Think System, and it never went anywhere else. It’s a cute-em-up, the Parodius end of the shmup family tree, horizontal scrolling, six stages, all of it inside a theme park that’s been hijacked. An evil scientist called Dr. Tequila has seized the place and turned it into a fortress, a rival scientist wants it back, and rather than go herself she sends her two daughters in a flying machine. Mother of the year.

The weapons are food. Four of them, swappable mid-flight — the official names, in katakana on the Japanese side, come out as the Pie Spread, slow but heavy, and the Jelly Boomerang, weak but homing, and the other two slots are ice cream and potato. Every one upgrades three times and has a limited-use secondary, so there’s a real shooter under the dessert, with score multipliers for taking out clumps of enemies in one hit. This is the thing every source agrees on, actually — it looks like a joke and plays like it was balanced by people who cared.

Why is it obscure?

Count the ways. Japan-only. Self-published by a studio nobody had heard of, with a print run to match. A 2D sprite shooter on the PlayStation in 1997 — FF7 had come out two weeks earlier, on the console that existed specifically to kill sprites. The genre was a hard sell in the West and fading at home, and this was Sky Think System’s third game, their first shooter, and their last anything. Then everyone moved on.

Except the eleven people who played it wouldn’t shut up about it, and slowly the reputation flipped. Retro Gamer put it in their 20 greatest PlayStation games nobody played (issue 137, January 2015), Eurogamer filed it among gaming’s most valuable treasures, and the price of the disc did what prices do when a game is good, tiny in number, and finished forever.

Why should anyone care?

Because the comedy is load-bearing. This isn’t a competent shooter with a funny skin, the jokes are built into the level design. One mid-boss fight crashes a wedding, and the jilted groom’s tears come at you as bullets. Hardcore Gaming 101 swears there are enemies with Jiffy Pop popping out of their chests, and a boss that turns out to be a Frankenstein’s monster piloted by a dancing cat inside its head, which the game reveals and then simply moves on from. Nothing underlines anything. The whole park keeps this up for six stages.

Opening cutscene: the park exterior and a huge crowd.
Opening cutscene — two days in, half a million visitors.
The cathedral wedding boss: a purple ghost above the altar.
The wedding boss. You crash it; the groom cries bullets.
A patchwork helicopter boss over the sea with a raft of onlookers below.
Helicopter boss over the sea, a raft watching below.
The two blonde sister pilots in a dialogue scene.
The two sisters. Nobody else volunteered.
A blue golem boss firing pink energy whips in a crystal cavern.
Crystal cavern boss, pink energy whips.
Stage 2 title card reading Attraction 2: Horror House.
Attraction 2 — Horror House.
A grinning jack-o-lantern boss and root-vegetable enemies.
A jack-o-lantern and a squad of root vegetables.
A dollhouse interior with a grandfather clock and heart-faced doll enemies.
Inside the dollhouse — heart-faced dolls, a grandfather clock.
A gorilla riding a minecart with a cow-shaped engine, parodying Donkey Kong.
A Donkey Kong minecart, because why not.

And the disc is generous in a way that stopped being normal. Two-player simultaneous play, plus three separate minigames — Punch Ball, a Pong variant, Sky Circuit, a split-screen racer, and a four-player Tank Battle. A tiny studio’s one shot at a shooter, and they padded it out with a party game. On a disc almost nobody bought. Man.

How to play it in 2026

Here’s the part that gets me. Sky Think System put a joke shooter out on Valentine’s Day, watched it sink, and closed the book. Twenty-five years later one person cared enough to redraw every Japanese sign in the park so the jokes work in English, for free, for a game whose makers never knew anyone was coming back for it. I hope someone who worked on it has seen the prices. I hope it makes them laugh.

Further reading