Deep Cuts
Terranigma: The Masterpiece America Never Got — And We Did
Enix shut its US office and Terranigma never reached North America. PAL players got Quintet's 1995 masterpiece instead. Its story, and how to play it now.
America got this one and we didn't. Enix's evolution RPG where you eat your way from fish to human across 4.6 billion years, scored by the Dragon Quest composer. Never re-released.
Deep Cuts
Enix shut its US office and Terranigma never reached North America. PAL players got Quintet's 1995 masterpiece instead. Its story, and how to play it now.
Love Letters
TODO — full review to come. Enix goes cel-shaded and open-world on the PS2, and somehow keeps the series soul intact.
Deep Cuts
Enix's 1993 RPG is a difficulty legend — the international release got less XP and tougher enemies than Japan's. Thanks, guys.
Deep Cuts
Evolve your creature across geological eras in Enix's strangest experiment. Nothing else on the SNES plays like it.
Deep Cuts
Pastel skies, spells that cost your own HP, and a post-apocalyptic world that looks like nothing else Enix shipped.
Deep Cuts
You don't catch your fighters in this one — you build and program them. Charming, weird, and years ahead of itself.
Deep Cuts
Beloved for its puzzle dungeons, cursed by a tiny late-1996 print run — and now priced accordingly.
The Big Map
Fifteen deep cuts you can actually play in English — barely-marketed Western releases and Japan-only games rescued by fan translators. In progress.